Tony Kobayashi Using Recorded Motion for Facial Animation | |||||||||||||
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AbstractIn this essay we discuss two implementations of facial animation. Both were done using Dr. David Forsey's hierarchical B-Spline editor, Dragon[5]. One animation was driven by motion captured data. The second was driven by a prototype for the MPEG-4 encoding of facial animation. | ||||||||||||
@MastersThesis{Kobayashi1997, author = {Tony Kobayashi, M.Sc}, title = {Using Recorded Motion for Facial Animation}, school = {UBC}, year = {1997}, supervisor = {David R. Forsey}, } | |||||||||||||