by Jack van Rijswijck (U of Alberta, Electronic Arts)
Classic board games, offering a mathematically well-defined domain, have been the focus of Artificial Intelligence games research for about half a century. Recently, however, the research community has started recognizing that Interactive Entertainment games present attractive new challenges that require a more "real world" AI. Advanced computer graphics, offering high sales figures, have been the focus of the Interactive Entertainment games industry for about a decade. Recently, however, the industry has started recognizing that Artificial Intelligence presents attractive new ways to differentiate their products that require a more structured approach. The AI/games group at the University of Alberta (2) has started a joint project with Electronic Arts (3) involving the AI for EA's sports games. This talk will outline the first foray into this area.
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