Robust Task-based Control Policies for Physics-based Characters
ACM Transaction on Graphics (Proceedings of SIGGRAPH ASIA 2009) |
|
We
precompute task-specific control policies for real-time physics-based
characters. The character moves efficiently towards the
current goal, responds interactively to changes of the goal, and can
respond to significant physical interaction with the environment. |
|
Abstract
|
We present a method for precomputing robust task-based control policies for physically simulated characters. This allows for characters that can demonstrate skill and purpose in completing a given task, such as walking to a target location, while physically interacting with the environment in significant ways. As input, the method assumes an abstract action vocabulary consisting of balance-aware, step-based controllers. A novel constrained state exploration phase is first used to define a character dynamics model as well as a finite volume of character states over which the control policy will be defined. An optimized control policy is then computed using reinforcement learning. The final policy spans the cross-product of the character state and task state, and is more robust than the conrollers it is constructed from. We demonstrate real-time results for six locomotion-based tasks and on three highly-varied bipedal characters. We further provide a game-scenario demonstration. |
Paper
|
|
Video
| |
Demo Game |
|
More Examples |
Smoothly walking around lamp posts.
Physics-based interaction with the environment.
Graphical user interface for controller authoring.
|
BibTeX
|
@ARTICLE{Coros09,
author = {Stelian Coros and Philippe Beaudoin and Michiel van de Panne}, title = {Robust Task-based Control Policies for Physics-based Characters}, journal = {ACM Trans. Graph. (Proc. SIGGRAPH Asia)}, year = {2009}, volume = {28}, number = {5}, pages = {Article 170} } |
Code
|
|
Funding
|
NSERC (Natural Sciences and Engineering Research Council of Canada) FQRNT (Fonds québécois de recherche sur la nature et les technologies) |