Sampling-based Contact-rich Motion Control
ACM Transaction on Graphics (Proceedings of SIGGRAPH 2010)
Libin Liu
KangKang Yin
Michiel van de Panne*
Tianjia Shao
Weiwei Xu
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Given a motion capture trajectory, we propose a method to reconstruct
its open-loop control and the implicit contact forces.
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Abstract
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Human motions are the product of internal and external forces, but these forces are very difficult to measure in a general setting. Given a motion capture trajectory, we propose a method to reconstruct its open-loop control and the implicit contact forces. The method employs a strategy based on randomized sampling of the control within user-specified bounds, coupled with forward dynamics simulation. Sampling-based techniques are well suited to this task because of their lack of dependence on derivatives, which are difficult to estimate in contact-rich scenarios. They are also easy to parallelize, which we exploit in our implementation on a compute cluster. We demonstrate reconstruction of a diverse set of captured motions, including walking, running, and contact rich tasks such as rolls and kip-up jumps. We further show how the method can be applied to physically based motion transformation and retargeting, physically plausible motion variations, and referencetrajectory- free idling motions. Alongside the successes, we point out a number of limitations and directions for future work. |
Paper & Video
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PDF (6 Mb) |
BibTeX
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@ARTICLE{2010-TOG-sampControl,
author = {Libin Liu and KangKang Yin and Michiel van de Panne and Tianjia Shao and Weiwei Xu}, title = {Sampling-based Contact-rich Motion Control}, journal = {ACM Transctions on Graphics}, year = {2010}, volume = {29}, number = {4}, pages = {Article 128} } |