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Practical Character Physics For Animators (Ben Humberston comments) | ||||||||
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The authors present a group of tools that provides visual feedback about the physical accuracy of an animation during character animation authoring. They provide three specific tools:
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Additionally, the authors provide observations on the physical errors in animations created by professionals without the use of the paper's tools. | ||||||||
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The authors only provide subjective evaluation of their system's usefulness for animators. They put strong emphasis on it's effectiveness as a standardizing tool among multiple animators in a studio, suggesting that the satisfaction experienced by solo animators when using the tool may be quite variable. Additionally, they provide no controlled evaluations of perceived animation quality that compares animations produced with and without their tools. On the other hand, they do provide quantitative observations of physical errors made by animators without the use of the author's tools. These observations help separate instances where their tool is likely superfluous from those where it could significantly improve the physical accuracy of animations | ||||||||
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The authors provide extensive detail on the mathematical basis of their ballistic path and angular momentum tools. Though the algorithms are relatively simple, they do provide pseudocode in figures. However, because the paper concerns tools provided to human users, the ease-of-use and clarity of the interface shown to the user by the tools is perhaps more important than the technical details; the complete UI system may be difficult to reproduce without more details. | ||||||||
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