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The post-processing techniques they use to fix translation/scaling issues are just glossed over, and don't seem likely to be general enough. -Christopher Batty | ||||||||
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> > | The idea of using the enormous amount of data already available by experienced artists in using motion from cartoons for new animations is interesting. The results look good too, however it seems quite difficult for a user to create such an animation from previous works as many assumptions have to be made and variables have to be defined a priori. Have the authors of the paper tried to implement an intuitive user interface so as to use the power of their tool more effectively? Disha Al Baqui | |||||||
Paper TwoAnother paper. Please add your comments below. | ||||||||
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I'm a bit skeptical of the benefits of waveshaping, and without seeing videos, it's hard to believe the multiresolution filtering is as useful as they claim. However the timewarping and interpolation seem like they'd be fairly effective. -Christopher Batty | ||||||||
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> > | Motion control of human figures is a very difficult problem and the authors seemed to have tried to solve this issue using existing motion capture data and tweaking it to provide new motions in certain dimensions. The authors have come up with several algorithms (Motion displacement mapping, Time warping, Multi-resolution filtering, wave shaping, Multi-target interpolation) all of which manipulate the data points to provide a certain kind of motion. The ideas seem to have worked to a certain degree however the results seem crude. Has any motion capture studio embraced this idea? Would it be possible for these techniques to be adapted by the authors of the previous paper? Disha Al Baqui |