Difference: RunWalk (11 vs. 12)

Revision 122006-03-22 - zephyr

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META TOPICPARENT name="CPSC526ComputerAnimation"
-- MichielVanDePanne - 27 Feb 2006
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 What are the equations of motion that are generated by this commercial package? How much harder is it to extend these ideas into the "Real" world. Ie. what difficulties would we face trying to build a robot that does this, as opposed to just an idealized simulation? Why don't we see walking human robots all over the place, yet? This is a nifty technique for generating motion that seems intelligent but doesn't really have a lot of "real" smarts under the hood. How far can we perturb the system, and still have it return to the natural walk cycle without doing anything unrealistic? --Christopher
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(Limit Cycle Control And Its Application To The Animation Of Balancing And Walking) “There is no guarantee that the discrete system will be smooth”, this phrase is quite right from my perspective currently, /*especially when the control inputs are randomly assigned in some reinforcement learning problems (but this issue is not related to this paper anyway).*/ This paper is more research-like than the previous one. In deed, physically-based animation, especially walking, is really difficult. Even now we are still trying to use kinds of methods to realize realistic locomotion. Seems in this paper it did not mention any statistic models which are hot in these days. So will the combination of control theory with statistic models be better?--Zhangbo Liu
 
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