|
META TOPICPARENT |
name="C-TOC" |
Literature Review Notes |
|
- UI support for after switch phase:
- enhance memory of interruption position by external markers or by allowing rehearsal; provide overview status of background tasks; a summary of amount of time spent away from original task;
|
|
> > | [Monk 08] IDRG [10.19.10]
Monk, C. A., J. G. Trafton, and D. A. Boehm-Davis. The effect of interruption duration and demand on resuming suspended goals.. Journal of experimental psychology. Applied 14, no. 4 (December 2008): 299-313. http://www.ncbi.nlm.nih.gov/pubmed/19102614 .
- abstract: duration and demand of interruptions / importance of goal rehearsal in mitigating delay
- [Altmann 02] - memory for goals model for studying interruptions - activation decay, longer task resumption times
- interrupting task: mood checklist over a ToL main task
- [Hodgetts 06b] support for duration effect
- [Gillie 89] no support for duration effect; similar w/ [McDaniel/Einstein] - DV: performance on ProM task - digit monitoring interruption task
- global measures in interruption studies insensitive to goal resumption and resumption time; interruption durations in past experiments may have been reasonable in terms of face validity but may have masked duration effects (39s > 2.75min vs 3 > 18s)
- interruption demand also a factor / inhibiting goal maintenance > longer resumption times
- [Zijlstra 99] - document editing main task w/ menial interruptions (i.e. phone # lookup)
- [Cades 07] n-back better than shadowing for inhibiting goal maintenance;
- [Hodgetts 06b] addition (simple vs complex) interrupting tasks
- "complexity" overloaded term, replace w/ demand, processing demands on working memory that prevent or allow rehearsal of suspended task goals
- experiments: does memory for goals decay? with interleaved interruptions? requires a primary task w/ many subgoals to be performed linearly (i.e. VCR programming task)
- Exp 1: pursuit-tracking interruption task in split screen; 3 interruption durations
- errors: deviations from optimal path, potential for speed/accuracy tradeoff - no sig. difs
- both tasks equally important
- resumption lag compared against IAI - interaction intervals in uninterrupted condition - viewed as appropriate comparison
- main effect of interruption duration found - rationale: sensitive DVs and manipulation of duration
- performance on interruption task worse in short-duration interruption
- Exp 2: fitting resumption lags to log function of memory for goals model
- explains absence of duration effect in [Gillie 89]
- is 13s > 23s p[oint of asymptote?
- no effect of duration of tracking task performance
- implication: interleave tasks - strive to shift attention at least every 15s for optimal resumption times
- Exp. 3: 3 duration x 3 demand mixed design w/ interruption demand as BS factor;
- conditions: no interrupting task, tracking task, verbal n-back test
- sig. main effect of demand b/w n-back condition and others
- sig. main effect of duration in no-task and n-back conditions (not in tracking task - approaching sig.)
- linear contrasts sig. b/q n-back and no task
- decay will happen however we can mitigate its effect to some extent - steeper lags in longer, high demand conditions
- discussion: reminders for primary task state interleaved with interruptions
- shallow vs. deep goal rehearsal
- decay vs. interference models?
- more frequent interruptions > shorter resumption times?
- practical implications: flying, driving, ERs, IM, loss of productivity
- conclusion: mitigating decay processes by rehearsing goals during interruptions
- in HCI research/applied scenarios- how long are typical interruptions? what other interactions are possible - similarity, social obligations, modality, interference
- face/ecological validity of past interruption studies and their tasks used
- my research: considering similarity as in [Gillie 89], modality as in [Storch 92]
- IAI vs ToT. what DVs are most ecologically valid and account for Zeigarnik effect? reflects long-term effects on productivity?
- how do we measure complexity in HCI research? can it always be empirically measured or do we pilot until several levels of complexity are determined?
- main tasks: nonlinear main tasks? programming and visuospatial tasks? puzzles?
- does log function of decay hold for older adults?
- non-computerised interruptions? effect of modality - interaction with age (cohort effect)
- how to include reminders of main task / ensure deep rehearsal in UI design? which environmental cues to use? recency, frequency
- social obligations of interruptions
|
| more...
|
| |
|
< < |
- Monk, C. A., J. G. Trafton, and D. A. Boehm-Davis. The effect of interruption duration and demand on resuming suspended goals.. Journal of experimental psychology. Applied 14, no. 4 (December 2008): 299-313. http://www.ncbi.nlm.nih.gov/pubmed/19102614
.
|
> > | |
|
- Palanque, P., J. Ladry, E. Barboni, D. Navarre, and M. Winckler. Une approche formelle pour ievaluation de la tolérance aux interruptions des système interactifs. Proceedings of the 21st International Conference on Association Francophone dInteraction Homme-Machine - IHM 09 (2009): 141. http://portal.acm.org/citation.cfm?doid=1629826.1629848
.
|