Difference: C-TOCLiteratureReview (81 vs. 82)

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Literature Review Notes

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  • UI support for after switch phase:
    • enhance memory of interruption position by external markers or by allowing rehearsal; provide overview status of background tasks; a summary of amount of time spent away from original task;
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[Monk 08] IDRG [10.19.10]

Monk, C. A., J. G. Trafton, and D. A. Boehm-Davis. €œThe effect of interruption duration and demand on resuming suspended goals..€ Journal of experimental psychology. Applied 14, no. 4 (December 2008): 299-313. http://www.ncbi.nlm.nih.gov/pubmed/19102614.

  • abstract: duration and demand of interruptions / importance of goal rehearsal in mitigating delay

  • [Altmann 02] - memory for goals model for studying interruptions - activation decay, longer task resumption times
    • interrupting task: mood checklist over a ToL main task
  • [Hodgetts 06b] support for duration effect
  • [Gillie 89] no support for duration effect; similar w/ [McDaniel/Einstein] - DV: performance on ProM task - digit monitoring interruption task
  • global measures in interruption studies insensitive to goal resumption and resumption time; interruption durations in past experiments may have been reasonable in terms of face validity but may have masked duration effects (39s > 2.75min vs 3 > 18s)
  • interruption demand also a factor / inhibiting goal maintenance > longer resumption times
  • [Zijlstra 99] - document editing main task w/ menial interruptions (i.e. phone # lookup)
  • [Cades 07] n-back better than shadowing for inhibiting goal maintenance;
  • [Hodgetts 06b] addition (simple vs complex) interrupting tasks
  • "complexity" overloaded term, replace w/ demand, processing demands on working memory that prevent or allow rehearsal of suspended task goals

  • experiments: does memory for goals decay? with interleaved interruptions? requires a primary task w/ many subgoals to be performed linearly (i.e. VCR programming task)

  • Exp 1: pursuit-tracking interruption task in split screen; 3 interruption durations
  • errors: deviations from optimal path, potential for speed/accuracy tradeoff - no sig. difs
  • both tasks equally important
  • resumption lag compared against IAI - interaction intervals in uninterrupted condition - viewed as appropriate comparison
  • main effect of interruption duration found - rationale: sensitive DVs and manipulation of duration
  • performance on interruption task worse in short-duration interruption

  • Exp 2: fitting resumption lags to log function of memory for goals model
  • explains absence of duration effect in [Gillie 89]
  • is 13s > 23s p[oint of asymptote?
  • no effect of duration of tracking task performance
  • implication: interleave tasks - strive to shift attention at least every 15s for optimal resumption times

  • Exp. 3: 3 duration x 3 demand mixed design w/ interruption demand as BS factor;
  • conditions: no interrupting task, tracking task, verbal n-back test
  • sig. main effect of demand b/w n-back condition and others
  • sig. main effect of duration in no-task and n-back conditions (not in tracking task - approaching sig.)
  • linear contrasts sig. b/q n-back and no task
  • decay will happen however we can mitigate its effect to some extent - steeper lags in longer, high demand conditions

  • discussion: reminders for primary task state interleaved with interruptions
  • shallow vs. deep goal rehearsal
  • decay vs. interference models?
  • more frequent interruptions > shorter resumption times?
  • practical implications: flying, driving, ERs, IM, loss of productivity
  • conclusion: mitigating decay processes by rehearsing goals during interruptions

  • discussion points:

  • in HCI research/applied scenarios- how long are typical interruptions? what other interactions are possible - similarity, social obligations, modality, interference
  • face/ecological validity of past interruption studies and their tasks used
  • my research: considering similarity as in [Gillie 89], modality as in [Storch 92]
  • IAI vs ToT. what DVs are most ecologically valid and account for Zeigarnik effect? reflects long-term effects on productivity?
  • how do we measure complexity in HCI research? can it always be empirically measured or do we pilot until several levels of complexity are determined?
  • main tasks: nonlinear main tasks? programming and visuospatial tasks? puzzles?
  • does log function of decay hold for older adults?
  • non-computerised interruptions? effect of modality - interaction with age (cohort effect)
  • how to include reminders of main task / ensure deep rehearsal in UI design? which environmental cues to use? recency, frequency
  • social obligations of interruptions
 

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  • Monk, C. A., J. G. Trafton, and D. A. Boehm-Davis. €œThe effect of interruption duration and demand on resuming suspended goals..€ Journal of experimental psychology. Applied 14, no. 4 (December 2008): 299-313. http://www.ncbi.nlm.nih.gov/pubmed/19102614.
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  • Palanque, P., J. Ladry, E. Barboni, D. Navarre, and M. Winckler. €œUne approche formelle pour i€™evaluation de la tolérance aux interruptions des système interactifs.€ Proceedings of the 21st International Conference on Association Francophone d€™Interaction Homme-Machine - IHM €™09 (2009): 141. http://portal.acm.org/citation.cfm?doid=1629826.1629848.
 
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