-- Main.MichielVanDePanne - 26 Feb 2006 ---++ Group Topic 2.7: Animation Interfaces ---++++ Presented by: Zhangbo Liu and Dieter Buys ---++++ "Motion Doodles" This is an example response. To add your own response, click on 'Edit' above. Paragraphs are separated with just a blank line. This paper is interesting because... It is flawed because ... I didn't understand the following bits... Open problems are ... -- Michiel van de Panne I think in certain domains (eg. pre-visualization for movies), this system could be really useful, at least to create a first rough pass at an animation. It reminds me of the discussion we had last class regarding being able to get sufficient range of expression out of character's motion. ie. happy/sad/angry styles of motion don't cover everything an animation might need, just like simple doodle animations can't describe everything we might want a character to do. But it might get us most of the way there, allowing artists to focus their time on important aspects rather than getting bogged down in the details of every movement. I think the main problem with it is that it requires a lot of assumptions and built-in parameterizations that limit its generality beyond specific closed domains. --Christopher Batty ---++++ "Spatial Keyframing for Performance Driven Animation" This is a nifty idea, but the fact that all the available motions have to be squished into a 2D plane makes producing anything more than a fairly small simple set of animations pretty difficult, I suspect. (However, the author's demonstration of the juggling teddy bear at last year's SCA was hilarious.) -- Christopher Batty Another paper. Please add your comments below.
This topic: Imager
>
WebHome
>
CPSC526ComputerAnimation
>
AnimationInterfaces
Topic revision: r5 - 2006-03-01 - batty
Copyright © 2008-2025 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding TWiki?
Send feedback