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MichielVanDePanne - 27 Feb 2006
Animation as a Trajectory Optimization Problem
Paper One
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Open problems are ... -- Michiel van de Panne
In “spacetime constraints” paper, it presents a neat method for animation, using physics model and some objective functions, and then letting system automatically figure out how the motion should be performed. Having said that, the performance of the approach still heavily depends on constraints set by users; and moreover, finding an appropriate objective function and whereby solving for optima are also quite challenging. As it said “the realism of simulation comes at the expense of control.” In “particle” method, it mentions SQP solver, so it would be good if we can reveal a little bit about how it works. -- Steven Chang
Paper Two
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