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DonaldActon - 23 Jun 2011
Multimedia Network Networking Issues
Knowledge assumed prior to starting this module
- TCP streams are decomposed into packets for sending
- UDP is unreliable
- When packets are sent from one host to another the amount of time for the packet to arrive will vary, sometimes significantly. Packets may also be lost, which in the case of TCP means that data will be retransmitted and a delay will result.
- The concept of buffering
- Knowledge and understanding surrounding bandwidth and latency.
Learning Outcomes
- To be able to compare and contrast the delivery and playback requirements between the following multimedia delivery approaches:
- Complete the download and then play
- Streaming of stored media (e.g. a movie or song)
- Live media (e.g. live sporting event or radio broadcast)
- Real-time interactive media stream (e.g. Video or telephone call)
- Issues associated with streaming of data
- lost or late data
- playing back at the proper rate
- Controlling the stream (i.e. starting, stopping, positioning)
- Playback requirements of the stream, i.e how timestamps and sequence numbers are used to ensure proper playback
- Handling lost or out of order data ! Issues associated with mobile communication like VOIP, SKYPE and locating participants
- (Content distribution and scaling?? Or is this something that is more appropriate for a separate topic or even the next course.)
Lesson Plan
Lecture 1
- Pre class Activities
- In Class Activities
- Invention exercise - design a streaming protocol to handle playback of a movie, then a live event, then for the ambitious add the control of the stream
- Invention exercise - design a header for a real time transport protocol that runs on top of UDP (i.e. invent RTP) Maybe this is really the same as the previous activity or and extension of it.
- After Class Activities
Lecture 2
- Pre-class Activities
- In Class Activities
- Invention activity - design a protocol to control the playback of a realtime stream. (i.e. invent RTSP) We would probably want to list several things that we would expect the students to address in this invention activity, or maybe that is part of the activity.
- Invention activity with respect to device location. (i.e. something like SIP)
- Post Class Activities
- Assignment from Kurose and Ross. (See: Instructor Resources)
Instructor Resources
- Multimedia streaming assignment from Kurose and Ross
The multimedia chapter of Kurose and Ross (Chapter 7 in 4th edition) has a programming assignment that uses RTP and RTSP. The text directs one to a website for the full assignment and supporting materials but I wasn't able to find them. However, the link at the start of this bullet has them. (In case the above website disappears, I have "archived" its contents in the file RTP.tar.gz.
- RFC 4566
SDP - Session description protocol.
- Java Media Framework
- SIP - Session Initiation Protocol
- H.323 - ITU 323 incorporates both call signal and multimedia transport on packet switched networks
- RTSP - Real time streaming protocol - Protocol between client and server that controls the streaming of the multimedia data, but it does not specify how the multimedia is actually streamed, that is handled by a different protocol. Typically RTP.
- RTP - Realtime Transport Protocol - A protocol that specifies the packet format and semantics of sending/receiving streaming multimedia data on an IP network
- Sample slides
Starting about about slide 7 there is a comparison of various multimedia signalling protocols.
Student Resources
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Topic revision: r10 - 2011-06-27 - TWikiGuest