Efficient Reading of Papers in Science and Technology
Michael J. Hanson and Dylan J. McNamee
paper
An Evaluation of the Ninth SOSP Submissions, or How (and How Not) to Write a Good Systems Paper
Levin, R., Redell, D.D
Operating Systems Review, 17, 3, July 1983
paper
The Design Philosophy of the DARPA Internet Protocols
Clark, D. D.
In the Proceedings of ACM SIGCOMM 1988
paper
Paper #: 1
MPEG: A Video Compression Standard for Multimedia Applications
D. Le Gall
Communications of the ACM, Volume 34, Number 4, Pages 46-58, 1991.
paper
Assigned to: tbd
Paper #: 2
A tutorial on MPEG Audio Compression
Davis Pan
IEEE Multimedia Journal, Summer 1995
citeseer
paper
Assigned to: Bhavana
Paper #: 3
Overview of the H.264/AVC video coding standard
Wiegand, T.; Sullivan, G.J.; Bjntegaard, G.; Luthra, A.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 13, Isuue: 7. July 2003
paper
Presented by: Kevin Loken
Presentation recap and slides
Paper #: 4
Overview of fine granularity scalability in MPEG-4 video standard
Weiping Li
IEEE Transactions on Circuits and Systems for Video Technology, Volume 11, Isuue: 3. March 2001
paper
Presented by: Roman Holenstein
Presentation recap and slides
Paper #: 5
Video coding for streaming media delivery on the Internet
Conklin, G.J.; Greenbaum, G.S.; Lillevold, K.O.; Lippman, A.F.; Reznik, Y.A.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 11, Isuue: 3. March 2001
paper
Presented by: Jake Wires
Presentation recap and slides
Paper #: 6
Streaming video over the Internet: approaches and directions
Dapeng Wu; Hou, Y.T.; Wenwu Zhu; Ya-Qin Zhang; Peha, J.M.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 11, Isuue: 3. March 2001
paper
Presented by: Abhishek Gupta
Presentation recap and slides
Paper #: 7
Equation-Based Congestion Control for Unicast Applications
Sally Floyd, Mark Handley, Jitendra Padhye, and Joerg Widmer.
SIGCOMM 2000
paper
Presented by: Le Cuong
Presentation recap and slides
Paper #: 8
Dynamic Behavior of Slowly-Responsive Congestion Control Algorithms
Deepak Bansal, Hari Balakrishnan, Sally Floyd, and Scott Shenker
SIGCOMM 2001
paper
Presented by: Brendan Cully
Presentation recap
Slides
Paper #: 9
A Case for End System Multicast
Yang-hua Chu, Sanjay G. Rao, Srinivasan Seshan and Hui Zhang
IEEE Journal on Selected Areas in Communication (JSAC), Special Issue on Networking Support for Multicast, Vol. 20, No. 8.
paper
Presented by: Camilo Rostoker
Presentation recap and slides
Paper #10:
The Feasibility of Supporting Large-Scale Live Streaming Applications with Dynamic Application End-Points
Kunwadee Sripanidkulchai, Aditya Ganjam, Bruce Maggs, Hui Zhang
SIGCOMM 2004
paper
Presented by: Lin Zhong
Presentation recap and slides
Paper #: 11
Resilient Peer-to-Peer Streaming
V. N. Padmanabhan, H. J. Wang, and P. A. Chou
IEEE ICNP (November 2003)
paper
Presented by: Fahong Li
Presentation recap and slides
Paper #: 12
Bullet: High Bandwidth Data Dissemination Using an Overlay Mesh
Dejan Kostic, Adolfo Rodriguez, Jeannie Albrecht, Amin Vahdat
Proceedings of the 19th ACM Symposium on Operating System Principles (SOSP 2003)
paper
Assigned to: Buck
Paper #: 13
SplitStream: High-bandwidth multicast in a cooperative environment
M. Castro, P. Druschel, A-M. Kermarrec, A. Nandi, A. Rowstron and A. Singh
SOSP'03
paper
Presented by: Kevin Loken
Presentation recap and slides
Paper #: 14
PROMISE: Peer-to-Peer Media Streaming Using CollectCast
M. Hefeeda, A. Habib, B. Botev, D. Xu, D. B. Bhargava
In Proc. of ACM Multimedia 2003, Berkeley, CA, November 2003
paper
Presented by: Abhishek Gupta
Presentation recap and slides
Assigned to: Abhishek Gupta
Paper #: 15
Vivaldi: A Decentralized Network Coordinate System
Frank Dabek, Russ Cox, Frans Kaashoek, Robert Morris
SIGCOMM 2004
paper
Presented by: Brendan Cully
Presentation recap
Slides
Paper #: 16
Passive inference of path correlation
Lili Wang,
James Griffioen,
Ken Calvert,
Sherlia Yunxi Shi
The 14th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 2004)
paper
Presented by: Lin Zhong
Presentation recap and slides
Paper #: 17
CapProbe: A Simple and Accurate Capacity Estimation Technique
Rohit Kapoor, Ling-Jyh Chen, Li Lao, Mario Gerla, M. Y. Sanadidi
SIGCOMM 2004
paper
Presented by: Jake Wires
Presentation recap and slides
Paper #: 18
No-Reference Metrics for Video Streaming Applications
Venkatesh Babu Radhakrishnan, Ajit Bopardikar, Andrew Perkis, Odd Inge Hillestad
International Packet Video Workshop (PV 2004)
paper
Presented by: Bhavana
Presentation recap and slides
Paper #: 19
Scalability and Accuracy in a Large-Scale Network Emulator
Amin Vahdat, Ken Yocum, Kevin Walsh, Priya Mahadevan, Dejan Kostic, Jeff Chase, and David Becker.
Proceedings of 5th Symposium on Operating Systems Design and Implementation (OSDI 2002)
paper
Presented by: Roman Holenstein
Presentation recap and slides
Paper #: 20
Next Century Challenges: Scalable Coordination in Sensor Networks
Deborah Estrin, Ramesh Govindan, John Heidemann and Satish Kumar
Mobicomm 1999
paper
Presented by: Le Cuong
Presentation recap and slides
Paper #: 21
System Architecture Directions for Networked Sensors
Jason Hill, Robert Szewczyk, Alec Woo, Seth Hollar, David Culler, Kristofer Pister
Architectural Support for Programming Languages and Operating Systems (ASPLOS 2000)
paper
Presented by: Camilo Rostoker
Presentation recap and slides
Paper #: 22
Directed diffusion: A scalable and robust communication paradigm for sensor networks
Chalermek Intanagonwiwat, Ramesh Govindan and Deborah Estrin
In Proceedings of the Sixth Annual International Conference on Mobile Computing and Networking (MobiCOM '00)
paper
Presented by: Jake Wires
Presentation recap and slides
Paper #: 23
CODA: Congestion Detection and Avoidance in Sensor Networks
Chieh-Yih Wan, Shane B. Eisenman and Andrew T. Campbell
First ACM Conference on Embedded Networked Sensor Systems (SenSys 2003)
paper
Presented by: Kevin Loken
Presentation recap and slides
Paper #: 24
Practical Lazy Scheduling in Sensor Networks
Ramana Rao Kompella and Alex C. Snoeren
First ACM Conference on Embedded Networked Sensor Systems (Sensys), November 2003.
paper
Presented by: Roman Holenstein
Presentation recap and slides
Paper #: 25
TinySec: A Link Layer Security Architecture for Wireless Sensor Networks
Chris Karlof, Naveen Sastry and David Wagner
Second ACM Conference on Embedded Networked Sensor Systems (SenSys 2004)
paper
Presented by: Brendan Cully
Presentation recap
Slides
Paper #: 26
The Design of an Acqusitional Query Processor for Sensor Networks
Samuel R. Madden, Michael J. Franklin, Joseph M. Hellerstein, and Wei Hong
SIGMOD, June 2003
paper
Presented by: Lin Zhong
Presentation recap
Paper #: 27
Matching Data Dissemination Algorithms to Application Requirements
John Heidemann, Fabio Silva, and Deborah Estrin
First ACM Conference on Embedded Networked Sensor Systems (SenSys 2003)
paper
Presented by: Le Cuong
Presentation recap and slides
Paper #: 28
An Evaluation of Multi-resolution Storage for Sensor Networks
Deepak Ganesan, Ben Greenstein. Denis Perelyubskiy, Deborah Estrin and John Heidemann
Proceedings of the First ACM Conference on Embedded Networked Sensor Systems (SenSys 2003)
paper
Presented by: Camilo Rostoker
Presentation recap and slides
Paper #: 29
The nesC Language: A Holistic Approach to Networked Embedded Systems
David Gay, Phil Levis, Rob von Behren, Matt Welsh, Eric Brewer, and David Culler
In Proceedings of Programming Language Design and Implementation (PLDI) 2003, June 2003.
paper
Presented by: Abhishek Gupta
Presentation recap and slides
Paper #: 30
TOSSIM: Accurate and Scalable Simulation of Entire TinyOS Applications
Philip Levis, Nelson Lee, Matt Welsh, and David Culler
paper
Presented by: Bhavana
Presentation recap and slides
Paper #: 31
On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng.
In Proceedings of NetGames 2003, May 2003.
paper
Presented by: Abhishek Gupta
Presentation recap and slides
Paper #: 32
Peer-to-Peer Support for Massively Multiplayer Games
Bjorn Knutsson, Honghui Lu, Wei Xu and Bryan Hopkins
To appear in INFOCOM 2004, March 2004, Hong Kong, China
paper
Presented by: Bhavana
Presentation recap and slides
Paper #: 33
Enabling Player-Created Online Worlds with Grid Computing and Streaming
By Philip Rosedale and Cory Ondrejka
Gamasutra, September 18, 2003
paper
Assigned to: Jake Wires
Paper #: 34
Mercury: Supporting Scalable Multi-Attribute Range Queries
Ashwin R. Bharambe, Mukesh Agrawal, Srinivasan Seshan
SIGCOMM 2004
paper
Assigned to: Cuong Le
Paper #: 35
Realizing Bullet Time Effect in Multiplayer Games with Local Perception Filters
Jouni Smed, Henrik Niinisalo, Harri Hakonen
Proc. of NetGames 2004 Workshop, Sept 2004.
paper
Assigned to: Kevin Loken
Paper #: 36
Human Pacman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction
Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farzbiz
In Proceedings of the Second Workshop on Network and System Support for Games (NetGames'2003)
paper
Assigned to: Camilo Rostoker
Paper #: 37
The Effect of Latency on User Performance in Warcraft III
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu
In Proceedings of ACM NetGames 2003
paper
Assigned to: Lin Zhong
Paper #: 38
It Knows What You're Going to Do: Adding Anticipation to a Quakebot
Laird, J. E.
AAAI 2000 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment, March 2000
paper
Assigned to: Roman Holenstein
Paper #: 40
Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole
In Proceedings of the Internet Measurement Workshop, November 2002
paper
Assigned to: tbd
Paper #: 41
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games (1999).
Li Zou, Mostafa H. Ammar, Christophe Diot
Proceedings of the Ninth International Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems, (MASCOTS'01), August 2001
citeseer entry
paper
Assigned to: tbd
Paper #: 42
Cheat-Proofing Dead Reckoned Multiplayer Games
Eric Cronin, Burton Filstrup, and Sugih Jamin
In Proc. ADCOG 2003, January 2003.
paper
Assigned to: tbd
Paper #: 43
Modelling user behaviour in networked games
Tristan Henderson and Saleem Bhatti
Proceedings of ACM Multimedia 2001
paper
Assigned to: tbd
Paper #: 44
A Distributed Multiplayer Game Server System
Eric Cronin, Burton Filstrup, and Anthony R. Kurc
UM EECS589 Course Project Report, May 2001.
paper
Assigned to: tbd
Paper #: 45
A Test Bed for Developing Intelligent Synthetic Characters
Laird, J. E., et al.
AAAI Spring Symposium on AI and Interactive Entertainment, March 25-27, 2002.
paper
Assigned to: tbd