Third edition of Artificial Intelligence: foundations of computational agents, Cambridge University Press, 2023 is now available (including the full text).
10.8 References and Further Reading
For overviews of multiagent systems see Shoham and Leyton-Brown (2008), Stone and Veloso (2000), Wooldridge (2002), and Weiss (1999). Nisan et al. (2007) overview current research frontiers in algorithmic game theory.
Multiagent decision networks are based on the MAIDs of Koller and Milch (2003).
Minimax with α-β pruning was first published by Hart and Edwards (1961). Knuth and Moore (1975) and Pearl (1984) analyze α-β pruning and other methods for searching game trees. Ballard (1983) discusses how minimax can be combined with chance nodes.
The Deep Blue chess computer is described by Campbell et al. (2002).
The learning of games and the WoLF strategy is based on Bowling and Veloso (2002).
Mechanism design is described by Shoham and Leyton-Brown (2008), Nisan (2007) and in microeconomics textbooks such as Mas-Colell et al. (1995). Ordeshook (1986) has a good description of group decision making and game theory.