CS314 Readings, May 2005
Shirley, Foundations of Computer Graphics
- 2: Misc Math
- except for 2.5.1, 2.5.3, 2.7.1, 2.7.3, 2.8, 2.9, 2.11
- 3: Raster Algs
- 4: Linear Algebra
- 5: Transforms
- 6: Viewing
- 7: Hidden Surfaces
- 8: Surface Shading
- 9: Ray Tracing
- 10: Texture Mapping
- 11: Graphics Pipeline
- 12: Data Structures
- 13: Curves and Surfaces
- 17: Human Vision
- 18: Color
- 22: Image-Based Rendering
- 23: Visualization
OpenGL Red Book
- 1: Introduction to OpenGL
- 2: State Management and Drawing Geometric Objects
- 3: Viewing
- 4: Display Lists
- 6: Lighting
- 9: Texture Mapping
- 12: Selection and Feedback
- 13: Now That You Know
- only section Object Selection Using the Back Buffer
- Appendix: Basics of GLUT (Aux in v 1.1)
- Appendix: Homogeneous Coordinates and Transformation Matrices
Tamara Munzner
Last modified: Tue May 10 04:49:07 PDT 2005