Eurographics Workshop on Animation and Simulation, 1997
September 1 and 2, 1997
Budapest, Hungary
D. Thalmann, M. van de Panne (eds.)
220 Pages
ISBN 3-211-83048-0
Contents
- Human Motion Capture
- Bodenheimer, B., Rose, C., Rosenthal, S., Pella, J.:
The Process of Motion Capture: Dealing with the Data.
- Da Silva, F.W.S.V., Velho, L., Calvacanti, P.R.,
de Miranda Gomes, J.: A New Interface Paradigm
for Motion Capture Based Animation Systems.
- Human Animation
- Musse, S.R., Thalmann, D.: A Model of Human Crowd
Behavior: Group Inter-Relationship and Collision Detection Analysis.
-
Faure, F., Debunne, G., Cani-Gascuel, M.-P., Multon, F.: Dynamic Analysis
of Human Walking.
- Physics-based modeling
- Wu, Y., Kalra, P., Thalmann, N.M.: Physically-based
Wrinkle Simulation & Skin Rendering.
- Ng-Thow-Hing, V., Fiume E.:
Interactive Display and Animation of B-spline Solids as Muscle Shape.
-
Reynolds, H.: An Alternative Inter-Particle Force Model for Coupled System
Flexible Body Dynamics.
- Natural Phenomena
- Neyret, F.: Qualitative Simulation of Convective Clouds
Formation and Evolution.
- Benes B.: Visual Model of Plant Development with
Resepct to Influence of Light.
- Gonzato, J.-C., Le Saec, B.: A
Phenomenological Model of Coastal Scences Based on Physical Considerations.
- Ono, H.: Practical Experience in the Physical Animation and Destruction
of Trees.
- Collision Processing
- O'Sullivan, C.A., Reilly, R.G.: REACT: Real-time
Adaptive Collision Testing, An Interactive Vision Approach.
- Provot, X.:
Collision andSelf-collision Handling in Cloth Model Dedicated to Design.