Dynamics for Animation
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a.k.a. physically-based animation
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large number of d.o.f. to direct by hand
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inverse kinematics helps in a limited way
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we're all subject to the laws of physics
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physics greatly constrains our motions
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physics completely constrains the motion of passive objects
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motion capture is cheating which will work in the short term
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motion capture is not a general predictive model
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dynamics can be used to answer "what if" questions
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how do body parameters impact on its motion?
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disadvantage: need to solve difficult control problems for active
objects
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taxonomy of physically-based animation

Simulation Components
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key components:
