Motion Doodles: An Interface for Sketching Character Motion
Transactions on Graphics (Proc. ACM SIGGRAPH 2004)
Matthew Thorne,
David Burke, and
Michiel van de Panne |
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Abstract
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In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts. |
Paper
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Bibtex
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@article{2004-TOG-doodles, title={DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning}, author={Thorne, Matthew and Burke, David and van de Panne, Michiel}, booktitle={ACM Transactions on Graphics (TOG)}, volume={23}, number={3}, pages={424--431}, year={2004} } |