Synthesis of Constrained Walking Skills
To appear in ACM Transaction on Graphics (Proceedings of SIGGRAPH ASIA 2008) |
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A step-to-step dynamic model is used by an online planner to navigate across constrained terrain. |
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Abstract
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Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments with significant stepping constraints, such as sequences of gaps. We present a synthesis-analysis-synthesis framework for this type of problem. First, an offline optimization method is applied in order to compute example control solutions for randomly-generated example problems from the given task domain. Second, the example motions and their underlying control patterns are analyzed to build a low-dimensional step-to-step model of the dynamics. Third, this model is exploited by a planner to solve new instances of the task at interactive rates. We demonstrate real-time navigation across constrained terrain for physics-based simulations of 2D and 3D characters. Because the framework sythesizes its own example data, it can be applied to bipedal characters for which no motion data is available. |
Paper
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Video
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More Examples |
Different walking styles.
Stepping-stone problem.
Following a path while avoiding crevasses.
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BibTeX
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@ARTICLE{Coros08,
author = {Stelian Coros and Philippe Beaudoin and KangKang Yin and Michiel van de Panne}, title = {Synthesis of Constrained Walking Skills}, journal = {ACM Trans. Graph. (Proc. Siggraph Asia)}, year = {2008}, volume = {XX}, number = {X}, } |
Funding
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NSERC (Natural Sciences and Engineering Research Council of Canada) |