Learning to Move: Recent Progress Towards Physics-based Characters. | Ecole Normale Superieure de Rennes, France, Dec 1, 2016. |
Learning to Move: Recent Progress Towards Physics-based Characters. | INRIA Sophia Antipolis, France, Nov 29, 2016. |
Learning for Control. | Biomechanics of Anthropometric Systems, Toulouse, France, Nov 25, 2016. |
Modeling and Learning Motion Skills. | UC Berkeley, Berkeley, USA, Oct 13, 2016. |
Modeling and Learning Motion Skills. | OpenAI, San Francisco, USA, Oct 11, 2016. |
Learning Motion Skills. | Motion In Games 2016 (keynote). San Francisco, USA, Oct 10, 2016. |
Skilled Simulated Humans and Animals: Almost there!. |
Graphics Interface 2016 (CHCCS Achievement Award talk), Victoria, Canada, June 2, 2106. |
Smart characters and drawings. | FMX 2016 (invited speaker), Stuttgart, Germany, April 29, 2016. |
Understanding movement skills using simulation. | University of Heidelberg, Heidelberg, Germany, April 25, 2016. |
Learning agile movement skills with physics-based simulation. | University College London, London, United Kingdom, April 21, 2016. |
Learning agile movement skills with physics-based simulation. | Imperial College London, London, United Kingdom, April 22, 2016. |
Learning agile movement skills with physics-based simulation. | Google Deepmind, London, United Kingdom, April 21, 2016. |
Learning movement skills. | UBC CS Robuddies reading group, Vancouver, Canada, March 7, 2016. |
Understanding movement skills using simulation. | UBC Department of Kinesiology seminar, March 3, 2016. |
From motion clips to agile simulated characters. | Electronic Arts Canada, Burnaby, Canada, Oct 15, 2015. |
Computer graphics and animation. | Ladies Learning Code, UBC, Vancouver, Canada, Aug. 21, 2015. |
Dynamic terrain traversal skills using reinforcement learning. | ACM SIGGRAPH 2015, Los Angeles, California, USA, Aug 9-15, 2015. |
Learning reduced-order feedback policies for motion skills. |
ACM SIGGRAPH/EG Symposium on Computer Animation, Los Angeles, California, USA, Aug 7-9, 2015. |
Learning Locomotion Skills. | Dynamic Walking 2015 (keynote), Columbus, Ohio, USA, July 20-24, 2015 |
Animation potpourri: New models for animated vector graphics, motion optimization, and data-driven animation. |
INRIA Rhone-Alpes, Grenoble, France, July 2, 2015. |
Learning dynamic locomotion skills for terrains with obstacles. |
Reinforcement Learning and Decision Making 2015, Edmonton, Alberta, June 8, 2015. |
Optimization in Computer Graphics and Animation |
Public Interest Lecture, CanaDAM 2015: Canadian Discrete and Algorithmic Mathematics Conference
June 1-4, 2015, Saskatoon, Saskatchewan, Canada |
Designing Motion Skills using Physics-based Simulation and Optimization |
ETH Distinguished Seminar in Robotics, Systems and Control, Zurich, Switzerland, Oct 31, 2014 |
Developing Locomotion Skills Using Policy Search |
IROS 2013 Workshop on Offline and online optimization for humanoid robots, Tokyo, Japan, Nov 7, 2013 |
Movement Skills for Physics-based Characters: A Roadmap |
Plenary, Symposium on Computer Animation (SCA 2013), Anaheim, California, USA, July 19, 2013
slides |
The Language of Motion |
Dept of Electrical and Computer Engineering, University of Waterloo, Waterloo, Ontario, May 25, 2012 |
Control recipes for galloping dogs and rolling humans |
CARIS lab, UBC Mechanical Engineering, May 16, 2012 |
The Language of Motion |
UBC CS Faculty Lecture Series, UBC, Vancouver, Nov 3, 2011 |
Representations for skilled locomotion |
keynote, CGI 2011: Computer Graphics International, Ottawa, June 12, 2011 |
Control Scaffolding for Physics-based Modeling of Biped and Quadruped Locomotion |
GRAND 2011 Conference, Vancouver, May 14, 2011 |
Representations for skilled locomotion: Towards the secret sauce? |
Seminar on Human, Avatar, and Robot Motion, Stanford University, Palo Alto, USA, May 3, 2011 |
Representations for control, mistakes made, and lessons learned |
Bellairs 2011 Workshop on Computer Animation, McGill Bellairs Institute, Barbados, Feb 19, 2011 |
Towards downloadable skills for physics-based characters |
SFU SIAT graduate seminar, SFU SIAT, Surrey, Dec 1, 2010 |
Representations for skilled locomotion and manipulation |
INRIA Rhone-Alpes, Grenoble, France, Nov 18, 2010 |
The coming age of physics-based characters |
Autodesk Research, Toronto, May 21, 2010 |
Skills in a box: Abstracting motor skills for smart characters |
invited speaker, Motion in Games 2010, Zeist, Netherlands, Nov 15, 2010 |
Computing on the move: The coming age of agile creatures |
keynote, Trends in Computing, University of Toronto, May 19, 2010 |
Connecting models with data for graphics |
Dept of Computer Science, University of Toronto, May 18, 2010 |
Real-time Physics-based Models of Human Motion |
INRIA RHone-Alpes, Grenoble, France, Mar 11, 2009 |
Human Motion Synthesis for Graphics and Robotics |
INRIA Sophia Antipolis, Sophia-Antipolis, France, Sept 16, 2008 |
Simple Strategies for Biped Locomotion Control |
Theory and Applied Mechanics seminar, Cornell University, Nov 14, 2007 |
Simple Controllers for flexible balance-aware biped motions |
Machines and Organisms seminar, Cornell University, Nov 15, 2007 |
Motion from Concentrate |
Electronic Arts, Burnaby, BC, May 15, 2007 |
Sketch-based Modeling and Sketch-based Animation |
INRIA Bordeaux, Bordeaux, France, Apr 26, 2005 |
Future of Animation |
Vidfest: Vancouver International Video Festival, June 25, 2004 |
User Interfaces and Reinforcement Learning for Motion Control |
invited seminar, Robotics Institute, Carnegie Melon University, Apr 2, 2004 |
Biomechanics meets animation: Explorations in motion synthesis for real and
imaginary creatures |
keynote, 7th International Symposium on Computer Simulation in Biomechanics, Calgary, Aug 1999 |
Control for Simulated Human and Animal Motion |
plenary talk, IFAC Workshop on Motion Control, Grenoble, France, Sept 1998 |
Control of Physically-Simulated Walking |
Invited talk, IMAGINA '97, Monaco, Feb 1997 |
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