abs() const | Coord | |
Coord() | Coord | |
Coord(double x, double y=0.0, double z=0.0) | Coord | |
Coord(VRSFVec3f coord) | Coord | |
cross(const Coord &c1, const Coord &c2) | Coord | [friend] |
dot(const Coord &c1, const Coord &c2) | Coord | [friend] |
normalize() | Coord | |
operator *(double d) const | Coord | |
operator *=(double d) | Coord | |
operator+(const Coord &coord) const | Coord | |
operator+=(const Coord &coord) | Coord | |
operator-(const Coord &coord) const | Coord | |
operator-() const | Coord | |
operator-=(const Coord &coord) | Coord | |
operator/(double d) const | Coord | |
operator/=(double d) | Coord | |
operator=(const Coord &coord) | Coord | |
operator==(const Coord &coord) const | Coord | |
operator[](int i) | Coord | |
operator[](int i) const | Coord | |
setCoords(double x=0.0, double y=0.0, double z=0.0) | Coord | |
sqrabs() const | Coord | |
unit() const | Coord | |
x | Coord | |
y | Coord | |
z | Coord |