colorFaces(const LinkedList< FaceID > *faces=NULL) | Renderer | |
displayText(const char *text=NULL, const Coord2D *coord=NULL) | Renderer | |
getBackfaceCulling(bool &enable) | Renderer | |
getBgColor(Color &color) | Renderer | |
getCylinderColor(CylinderID cID, Color &color) | Renderer | |
getCylinderDrawing(bool &enable) | Renderer | |
getCylindersDefaultColor(Color &color) | Renderer | |
getEdgeColor(EdgeID eID, Color &color) | Renderer | |
getEdgesDefaultColor(Color &color) | Renderer | |
getFaceColor(FaceID fID, Color &color) | Renderer | |
getFacesDefaultColor(Color &color) | Renderer | |
getHighlightAllEdges(bool &highlight) | Renderer | |
getHighlightAllFaces(bool &highlight) | Renderer | |
getHighlightAllVertices(bool &highlight) | Renderer | |
getLineColor(LineID lID, Color &color) | Renderer | |
getLineDrawing(bool &enable) | Renderer | |
getLinesDefaultColor(Color &color) | Renderer | |
getPerspective(bool &perspective) | Renderer | |
getRenderMode(RENDER_MODE &mode) | Renderer | |
getSphereColor(SphereID sID, Color &color) | Renderer | |
getSphereDrawing(bool &enable) | Renderer | |
getSpheresDefaultColor(Color &color) | Renderer | |
getTextColor(Color &color) | Renderer | |
getTextureImage(char *fileName) | Renderer | |
getTextureMapping(bool &enable) | Renderer | |
getVertexColor(VertexID vID, Color &color) | Renderer | |
getVertexUV(VertexID vID, double &u, double &v) | Renderer | |
getVerticesDefaultColor(Color &color) | Renderer | |
highlightAllEdges(bool highlight=true) | Renderer | |
highlightAllFaces(bool highlight=true) | Renderer | |
highlightAllVertices(bool highlight=true) | Renderer | |
highlightEdge(EdgeID eID, bool highlight=true) | Renderer | |
highlightFace(FaceID fID, bool highlight=true) | Renderer | |
highlightVertex(VertexID vID, bool highlight=true) | Renderer | |
pickEdge(EdgeID &eID, unsigned int timeOut=0) | Renderer | |
pickFace(FaceID &fID, unsigned int timeOut=0) | Renderer | |
pickVertex(VertexID &vID, unsigned int timeOut=0) | Renderer | |
refreshScreen() | Renderer | |
rotate(AXIS axis, int angle) | Renderer | |
scale(int dy) | Renderer | |
setAllCylindersColor(Color color) | Renderer | |
setAllEdgesColor(Color color) | Renderer | |
setAllFacesColor(Color color) | Renderer | |
setAllLinesColor(Color color) | Renderer | |
setAllSpheresColor(Color color) | Renderer | |
setAllVerticesColor(Color color) | Renderer | |
setAutoRefresh(bool enable=true) | Renderer | |
setAutoScale(bool enable=true) | Renderer | |
setBackfaceCulling(bool enable=true) | Renderer | |
setBgColor(Color color) | Renderer | |
setCylinderColor(CylinderID cID, const Color *color=NULL) | Renderer | |
setCylinderDrawing(bool enable=true) | Renderer | |
setCylindersDefaultColor(const Color color) | Renderer | |
setEdgeColor(EdgeID eID, const Color *color=NULL) | Renderer | |
setEdgesDefaultColor(Color color) | Renderer | |
setFaceColor(FaceID fID, const Color *color=NULL) | Renderer | |
setFacesDefaultColor(const Color color) | Renderer | |
setLineColor(LineID lID, const Color *color=NULL) | Renderer | |
setLineDrawing(bool enable=true) | Renderer | |
setLinesDefaultColor(const Color color) | Renderer | |
setMouseInteraction(bool enable=true) | Renderer | |
setPerspective(bool perspective=true) | Renderer | |
setRenderMode(RENDER_MODE mode=WIREFRAME) | Renderer | |
setSphereColor(SphereID sID, const Color *color=NULL) | Renderer | |
setSphereDrawing(bool enable=true) | Renderer | |
setSpheresDefaultColor(const Color color) | Renderer | |
setTextColor(Color color) | Renderer | |
setTextureImage(const char *fileName) | Renderer | |
setTextureMapping(bool enable=true) | Renderer | |
setVertexColor(VertexID vID, const Color *color=NULL) | Renderer | |
setVertexUV(VertexID vID, double u, double v) | Renderer | |
setVerticesDefaultColor(Color color) | Renderer | |
setVerticesUV(const LinkedList< VertexID > *vertices, const LinkedList< Coord2D > *coords) | Renderer | |
translate(int dx, int dy, int dz=0) | Renderer | |