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Renderer Member List

This is the complete list of members for Renderer, including all inherited members.
colorFaces(const LinkedList< FaceID > *faces=NULL)Renderer
displayText(const char *text=NULL, const Coord2D *coord=NULL)Renderer
getBackfaceCulling(bool &enable)Renderer
getBgColor(Color &color)Renderer
getCylinderColor(CylinderID cID, Color &color)Renderer
getCylinderDrawing(bool &enable)Renderer
getCylindersDefaultColor(Color &color)Renderer
getEdgeColor(EdgeID eID, Color &color)Renderer
getEdgesDefaultColor(Color &color)Renderer
getFaceColor(FaceID fID, Color &color)Renderer
getFacesDefaultColor(Color &color)Renderer
getHighlightAllEdges(bool &highlight)Renderer
getHighlightAllFaces(bool &highlight)Renderer
getHighlightAllVertices(bool &highlight)Renderer
getLineColor(LineID lID, Color &color)Renderer
getLineDrawing(bool &enable)Renderer
getLinesDefaultColor(Color &color)Renderer
getPerspective(bool &perspective)Renderer
getRenderMode(RENDER_MODE &mode)Renderer
getSphereColor(SphereID sID, Color &color)Renderer
getSphereDrawing(bool &enable)Renderer
getSpheresDefaultColor(Color &color)Renderer
getTextColor(Color &color)Renderer
getTextureImage(char *fileName)Renderer
getTextureMapping(bool &enable)Renderer
getVertexColor(VertexID vID, Color &color)Renderer
getVertexUV(VertexID vID, double &u, double &v)Renderer
getVerticesDefaultColor(Color &color)Renderer
highlightAllEdges(bool highlight=true)Renderer
highlightAllFaces(bool highlight=true)Renderer
highlightAllVertices(bool highlight=true)Renderer
highlightEdge(EdgeID eID, bool highlight=true)Renderer
highlightFace(FaceID fID, bool highlight=true)Renderer
highlightVertex(VertexID vID, bool highlight=true)Renderer
pickEdge(EdgeID &eID, unsigned int timeOut=0)Renderer
pickFace(FaceID &fID, unsigned int timeOut=0)Renderer
pickVertex(VertexID &vID, unsigned int timeOut=0)Renderer
refreshScreen()Renderer
rotate(AXIS axis, int angle)Renderer
scale(int dy)Renderer
setAllCylindersColor(Color color)Renderer
setAllEdgesColor(Color color)Renderer
setAllFacesColor(Color color)Renderer
setAllLinesColor(Color color)Renderer
setAllSpheresColor(Color color)Renderer
setAllVerticesColor(Color color)Renderer
setAutoRefresh(bool enable=true)Renderer
setAutoScale(bool enable=true)Renderer
setBackfaceCulling(bool enable=true)Renderer
setBgColor(Color color)Renderer
setCylinderColor(CylinderID cID, const Color *color=NULL)Renderer
setCylinderDrawing(bool enable=true)Renderer
setCylindersDefaultColor(const Color color)Renderer
setEdgeColor(EdgeID eID, const Color *color=NULL)Renderer
setEdgesDefaultColor(Color color)Renderer
setFaceColor(FaceID fID, const Color *color=NULL)Renderer
setFacesDefaultColor(const Color color)Renderer
setLineColor(LineID lID, const Color *color=NULL)Renderer
setLineDrawing(bool enable=true)Renderer
setLinesDefaultColor(const Color color)Renderer
setMouseInteraction(bool enable=true)Renderer
setPerspective(bool perspective=true)Renderer
setRenderMode(RENDER_MODE mode=WIREFRAME)Renderer
setSphereColor(SphereID sID, const Color *color=NULL)Renderer
setSphereDrawing(bool enable=true)Renderer
setSpheresDefaultColor(const Color color)Renderer
setTextColor(Color color)Renderer
setTextureImage(const char *fileName)Renderer
setTextureMapping(bool enable=true)Renderer
setVertexColor(VertexID vID, const Color *color=NULL)Renderer
setVertexUV(VertexID vID, double u, double v)Renderer
setVerticesDefaultColor(Color color)Renderer
setVerticesUV(const LinkedList< VertexID > *vertices, const LinkedList< Coord2D > *coords)Renderer
translate(int dx, int dy, int dz=0)Renderer

MeshMaker 5.2 Manual
This software library was written by Roni Raab, ronir@cs.technion.ac.il.
Last updated on May 2003.
This software is for academic and research use only.