Go to the source code of this file.
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Default Cylinder radius.
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Default Line width.
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Default Sphere radius.
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Calculate maximum of 2 values.
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Calculate maximum of 3 values.
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Maximum number of vertices in a Face (currently, only triangles are allowed).
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Maximum allowed string size.
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Calculate minimum of 2 values.
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Calculate minimum of 3 values.
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Identifies a cylinder. A cylinder will retain its ID throughout the program unless it has been removed. |
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Identifies a half-edge, which is an edge with a direction (or side). For example, the edge between vertices 0 and 2 has 2 half-edges: one is (0,2) and the other is (2,0). A half-edge will retain its ID throughout the program unless it has been removed. This leads to an edge having 2 ID's (one for each half-edge). |
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Identifies a face. A face will retain its ID throughout the program unless it has been removed. The connection between a FaceID and an EdgeID is as follows: An edge of a face (with a faceID of j), will have one of the following ID's: (j*3, j*3+1, j*3+2). The edge with the ID of j*3 defines the 1st and 2nd vertices of the face. The edge with the ID of j*3+1 defines the face's 2nd and 3rd vertices, and the edge with the ID of j*3+2 defines the face's 3rd and 1st vertices. This is illustrated below: |
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Identifies a line. A line will retain its ID throughout the program unless it has been removed. |
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Identifies a scene. A scene will retain its ID throughout the program unless it has been removed. |
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Identifies a sphere. A sphere will retain its ID throughout the program unless it has been removed. |
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Identifies a vertex. A vertex will retain its ID throughout the program unless it has been removed. |
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Defines an axis - X, Y or Z.
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Defines an R, G or B color component.
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Describes the render mode. In all these modes, the highlighted items are always shown |
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Get the current sotware version.
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