CS Pixar Talk - Dr. Wayne Wooten
DMP 310 (Hugh Dempster Pavilion)
The UBC CS Outreach Commitee presents:
"The funnest job on earth":
A Presentation of Techniques and Technologies
Used to Create Pixar's Animated Films.
Dr. Wayne Wooten - Pixar Animation Studios
Friday, March 2, 2012, 4:00 to 5:00 pm
Hugh Dempster Pavilion (DMP) 310
Pixar has developed some of the world's most advanced techniques for
generating computer animated feature films. In this talk I plan to
discuss the research and development that occurs at Pixar and the
technologies behind the film production process. My talk will also
demonstrate the wide range of computer science disciplines required
to create animated feature films, including software engineering,
databases, networks, algorithms, compilers, operating systems, and
computer graphics. Sequences from many of our feature films will
be used as a case study for presenting how the various pieces of
technology come together to create the final product.
Wayne Wooten works in the RenderMan Tools group at Pixar Animation
Studios. He works as a member of the research and development team
to develop new rendering software for use on animated feature
films. His film credits include a "A Bug's Life", "Toy Story 2",
"Monster's Inc", "Finding Nemo", "The Incredibles", "Cars", "Ratatouille",
"WALL-E", "Up" and "Toy Story 3". Wayne's recent film credit is for
"Cars 2" where he helped develop new rendering techniques for the
effects in the film. Wayne currently works in Seattle and is busy
developing new rendering techniques for Pixar's next movie "Brave".
Before joining Pixar, Wayne received his PhD in Computer Science
from the Georgia Institute of Technology in 1998.