CS Pixar Talk - Dr. Wayne Wooten

Date
Location

DMP 310 (Hugh Dempster Pavilion)

                     

The UBC CS Outreach Commitee presents:

 

"The funnest job on earth":

A Presentation of Techniques and Technologies

Used to Create Pixar's Animated Films.

 

Dr. Wayne Wooten - Pixar Animation Studios

Friday, March 2, 2012, 4:00 to 5:00 pm

Hugh Dempster Pavilion (DMP) 310

 

Pixar has developed some of the world's most advanced techniques for

generating computer animated feature films. In this talk I plan to

discuss the research and development that occurs at Pixar and the

technologies behind the film production process. My talk will also

demonstrate the wide range of computer science disciplines required

to create animated feature films, including software engineering,

databases, networks, algorithms, compilers, operating systems, and

computer graphics.  Sequences from many of our feature films will

be used as a case study for presenting how the various pieces of

technology come together to create the final product.

 

Wayne Wooten works in the RenderMan Tools group at Pixar Animation

Studios. He works as a member of the research and development team

to develop new rendering software for use on animated feature

films. His film credits include a "A Bug's Life", "Toy Story 2",

"Monster's Inc", "Finding Nemo", "The Incredibles", "Cars", "Ratatouille",

"WALL-E", "Up" and "Toy Story 3". Wayne's recent film credit is for

"Cars 2" where he helped develop new rendering techniques for the

effects in the film. Wayne currently works in Seattle and is busy

developing new rendering techniques for Pixar's next movie "Brave".


Before joining Pixar, Wayne received his PhD in Computer Science

from the Georgia Institute of Technology in 1998.